Monday, October 31, 2016

Wolf Vostell

Sun in Your Head (1963)

Sun in Your Head was a Vostell work that i found interesting because it is a video work that was shown in nine different locations. The audience was taken from location to location via bus and some of the locations had people laying in front of the screen, unsure if they were performers or spectators, and he was altering pictures from a live broadcast, a similar method to the one he used for his work Decollage.
Nam Jun Paik

Family of Robot:Baby (1986)

This work was interesting to me because it was a series of robots that were family members.  It was a series of three generations the Grandparents, Parents, and Finally the Baby.  Each sculpture is of course is shaped and modeled differently than one another.  another key point to notice is that the newer the work/generation the newer the television sets were.  In Retrospect "Baby" is created with tv models that were two models newer than the "Parent" Sculpture.

Dumbtype Agustin Lara from Art 346 Digital Media UNR

Dumbtype is an artist collective based in Kyoto, Japan.  Members are trained in various disciplines, including visual arts, theatre, dance, architecture, music composition and computer programming.  their work consists of exhibitions. performances, audiovisuals, and publications.  I believe their work S/N to be the most important work because it was the last work to include cofounder Teiji Furuhashi.  Not only was it the last work to include Furuhashi, but it was a work about AIDS, and unfortunately Furuhashi had AIDS and passed away a year later in 1995.  some of their works require the audience to be seated up to sixteen feet above the stage where the artists are performing.

Lara, Agustin/Manfred mohr from Art 346 Digital Media UNR

Manfred Mohr is a digital art pioneer who was born on June 8, 1938. Mohr started his career as a jazz muscian and action painter, who began using a computer in 1969 due to an interest in algorithmic art.He has lived and worked in New York since 1981.He began programming his own algorithms in the FORTRAN programming language as soon as 1969. when he first started creating algorithmic art he would base the digital versions off of drawing he had already done in the past.  For his early animations he had to hand draw every frame, every cube, over and over in order to create a work.